Shaylin Carter
LEVEL DESIGNER
Tea Ter Time
First-Person Physics Balancing Game
ROLE
Lead Level Designer
ENGINE
Unreal Engine 5.5.4
TEAM
Fifteen Developers
DURATION
Five weeks
PLATFORM
PC - Windows
About the Game
Alice is running late for her tea party and must first gather her friends-the Cheshire Cat, the Mad Hatter, and the Caterpillar.
Each refuses to leave until their chaotic dining space is cleaned, but every room comes with its own twist.
The Cheshire Cat disguises objects, blurring what’s real.
The Mad Hatter’s shifting moods limit movement.
The Caterpillar’s smoke-filled room obscures vision and slows progress.
Racing against time, Alice must bring order to each space to reunite her friends and continue toward the long-awaited tea party.
Project Links
Contributions
Gameplay and Documentation
Designed the core gameplay loop.
Decided on the overall style and challenges to incorporate.
Wrote out full documentation for clear direction in all roles.
Level Design
Hand drew a top down map and greyboxed the level.
Migrated assets and built out the world, including item placement.
Collaborated with the artist and provided direction for the lighting and skybox.
UI Design
Integrated all art assets, including the video playback screen.
Built the widget functionality for the play, settings, credits, tutorial, and exit screens.
Added button expansion animations and widget fade transitions.
Added music to the game.
Technical Design
Prototyped a card system that applied buffs and debuffs when cards were collected. This feature was later removed due to scope.
Designed and implemented the player’s win state and level transitions.
Designed nad Implemented player interact








