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Shaylin Carter

LEVEL DESIGNER

Sloshed

Co-Op 3D Platformer

ROLE

Lead Level Designer

ENGINE

Unreal Engine 5.6.1

TEAM

Twelve Developers

DURATION

WIP

PLATFORM

PC - Windows

About the Game

The world is ending, but Vlad and Boris have only one priority: one last drink. Not just any drink, the biggest bottle in town. As everything crumbles around them they haul their prize through the chaotic streets of Yugoslavia, past crowded markets, across rooftops, and up the mountain towards their home at the very top. If the world is going down, they’re going down sloshed.

Contributions

  • Level Design

    • Hand drew multiple top down layouts for three distinct areas: Farmland, City, and Mountains

    • Whiteboxed the level to establish player flow, traversal, and parkour elements

    • Iterated from whitebox into a more refined greybox layout

  • Technical

    • Documented co-op interactions and environmental mechanics throughout the level

    • Designed a bottle placement interaction used to open doors and progress through the environment

    • Designed environmental traversal mechanics, including:

      • Geysers for vertical movement

      • Ziplines designed to accommodate both the players and the bottle

Project Gallery

Gameplay Video

Developer Diary

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