Shaylin Carter
LEVEL DESIGNER
Sloshed
Co-Op 3D Platformer
ROLE
Lead Level Designer
ENGINE
Unreal Engine 5.6.1
TEAM
Twelve Developers
DURATION
WIP
PLATFORM
PC - Windows
About the Game
The world is ending, but Vlad and Boris have only one priority: one last drink. Not just any drink, the biggest bottle in town. As everything crumbles around them they haul their prize through the chaotic streets of Yugoslavia, past crowded markets, across rooftops, and up the mountain towards their home at the very top. If the world is going down, they’re going down sloshed.
Project Links
Contributions
Level Design
Hand drew multiple top down layouts for three distinct areas: Farmland, City, and Mountains
Whiteboxed the level to establish player flow, traversal, and parkour elements
Iterated from whitebox into a more refined greybox layout
Technical
Documented co-op interactions and environmental mechanics throughout the level
Designed a bottle placement interaction used to open doors and progress through the environment
Designed environmental traversal mechanics, including:
Geysers for vertical movement
Ziplines designed to accommodate both the players and the bottle





