Shaylin Carter
LEVEL DESIGNER
Project Hemorrhage
Third Person Action-RPG game
ROLE
Lead Level Designer / UI Designer
ENGINE
Unreal Engine 5.6.1
TEAM
Six Developers
DURATION
4 Months
PLATFORM
Console, PC - Windows
About the Game
Heaven has fallen.
Vampires rule the world.
And yet, something fights back. The will of the old gods remains unrelenting.
You must ascend the wall, slaughtering numerous foes, all in an attempt to stop the reemergence of the light. Blood spills with every step, trailing behind you in your wake.
Will you push them back, or allow the light to banish you from this world for eternity...
For the eternal dark.
Contributions
Level Design
Hand drew multiple top down layouts for selection.
Whiteboxed the level flow and encounters, then developed the greybox to establish the initial atmosphere.
Selected an asset pack and integrated the premade assets to build out the world.
Adjusted the directional and sky lighting to create a red-themed environment.
UI Design
Designed multiple iterations of the health and mana bars and implemented their widget functionality.
Created noise-based drain effects for the health and mana bars using the material graph.
Designed multiple iterations of the ability icons.
Implemented UI visibility changes that revealed abilities as the player unlocked them.
Designed and built a new boss bar with fade, expansion, and glow animations.
Added a noise based drain effect to the boss bar.
Created a keyboard input material that fills a progress bar while the player holds the button to consume the blood ball.
Tutorial
Added a new tutorial area at the beginning of the map.
Designed the tutorial’s level flow and determined when information should be introduced to the player.
Helped create trigger boxes that advanced the tutorial prompts and unlocked HUD elements.










