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Shaylin Carter

LEVEL DESIGNER

Project Hemorrhage

Third Person Action-RPG game

ROLE

Lead Level Designer / UI Designer

ENGINE

Unreal Engine 5.6.1

TEAM

Six Developers

DURATION

4 Months

PLATFORM

Console, PC - Windows

About the Game

Heaven has fallen.


Vampires rule the world. 


And yet, something fights back. The will of the old gods remains unrelenting. 


You must ascend the wall, slaughtering numerous foes, all in an attempt to stop the reemergence of the light. Blood spills with every step, trailing behind you in your wake.


Will you push them back, or allow the light to banish you from this world for eternity...


For the eternal dark.

Contributions

  • Level Design

    • Hand drew multiple top down layouts for selection.

    • Whiteboxed the level flow and encounters, then developed the greybox to establish the initial atmosphere.

    • Selected an asset pack and integrated the premade assets to build out the world.

    • Adjusted the directional and sky lighting to create a red-themed environment.

  • UI Design

    • Designed multiple iterations of the health and mana bars and implemented their widget functionality.

    • Created noise-based drain effects for the health and mana bars using  the material graph. 

    • Designed multiple iterations of the ability icons.

    • Implemented UI visibility changes that revealed abilities as the player unlocked them.

    • Designed and built a new boss bar with fade, expansion, and glow animations.

    • Added a noise based drain effect to the boss bar.

    • Created a keyboard input material that fills a progress bar while the player holds the button to consume the blood ball.

  • Tutorial

    • Added a new tutorial area at the beginning of the map.

    • Designed the tutorial’s level flow and determined when information should be introduced to the player.

    • Helped create trigger boxes that advanced the tutorial prompts and unlocked HUD elements.

Project Gallery

Gameplay Video

Developer Diary

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