Shaylin Carter
LEVEL DESIGNER
Kun Peng
VR Serious Game
ROLE
Level Designer / Narrative Desgner
ENGINE
Unreal Engine 5.5.4
TEAM
Eight Developers
DURATION
Four Weeks
PLATFORM
VR (Oculus Quest 3)
About the Game
Peng is a linear, immersive VR experience inspired by the mythological story of Peng. With minimal mechanics, players move through the environment at a steady pace, focusing on atmosphere and storytelling rather than challenge.
Project Links
Contributions
Level Design
Designed and whiteboxed two distinct environments, the Water and Sky levels, establishing their layouts, player progression, and spatial flow.
Integrated environmental assets and refined level composition to create visually cohesive environments.
Supported lighting, atmospheric effects, and VFX integration to strengthen each level's visual identity and immersive VR experience.
UI Design
Designed and implemented the game's UI systems using Unreal Engine Blueprints, including the main menu, settings menu, and credits.
Developed interface layouts and navigation functionality to provide a consistent and accessible user experience.
Technical Implementation
Developed Blueprint driven narrative text effects activated through in world trigger volumes.
Implemented dynamic text presentation to deliver narrative information through environmental interactions and support immersive storytelling.
Game Design & Documentation
Conceptualized the core game idea, establishing its primary gameplay loop, mechanics, and overall player experience.
Defined the game's creative direction and intended player interactions, helping establish a cohesive vision across both levels.





