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Shaylin Carter

LEVEL DESIGNER

Kun Peng

VR Serious Game

ROLE

Level Designer / Narrative Desgner

ENGINE

Unreal Engine 5.5.4

TEAM

Eight Developers

DURATION

Four Weeks

PLATFORM

VR (Oculus Quest 3)

About the Game

Peng is a linear, immersive VR experience inspired by the mythological story of Peng. With minimal mechanics, players move through the environment at a steady pace, focusing on atmosphere and storytelling rather than challenge.

Project Links

Contributions

  • Level Design

    • Designed and whiteboxed two distinct environments, the Water and Sky levels, establishing their layouts, player progression, and spatial flow.

    • Integrated environmental assets and refined level composition to create visually cohesive environments.

    • Supported lighting, atmospheric effects, and VFX integration to strengthen each level's visual identity and immersive VR experience.

  • UI Design

    • Designed and implemented the game's UI systems using Unreal Engine Blueprints, including the main menu, settings menu, and credits.

    • Developed interface layouts and navigation functionality to provide a consistent and accessible user experience.

  • Technical Implementation

    • Developed Blueprint driven narrative text effects activated through in world trigger volumes.

    • Implemented dynamic text presentation to deliver narrative information through environmental interactions and support immersive storytelling.

  • Game Design & Documentation

    • Conceptualized the core game idea, establishing its primary gameplay loop, mechanics, and overall player experience.

    • Defined the game's creative direction and intended player interactions, helping establish a cohesive vision across both levels.

Project Gallery

Gameplay Video

Developer Diary

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