Shaylin Carter
LEVEL DESIGNER
Hell*Bert
Q*bert Inspired Arcade Game
ROLE
UI Designer / Technical Designer
ENGINE
Unity 6
TEAM
Seven Developers
DURATION
Three Weeks
PLATFORM
Mobile
About the Game
Enter the realm of Hellbert, a dark reimagining of the classic arcade game Qbert*. You play as Hellbert, a grim reaper–like figure who descends into hell to curse the world block by block. Each block must be cursed through three stages before it becomes permanently yours. Fail to curse a block in time, and it rises to the heavens, lost forever. But beware, angels roam the arena, and being caught by them means starting over.
Contributions
Technical Implementation
Programmed interactive block mechanics in Unity, including visual color changes when blocks are hit and rising block behavior when players fail to complete patterns.
Implemented dynamic difficulty scaling to adjust the gameplay challenge as players progress.
UI Design
Designed and implemented the game's UI systems, including the main menu, one-sheet poster screen, game-over screen, and score counter.
Developed the interface layouts to clearly communicate gameplay information while maintaining a consistent visual style.
Enviromental Art
Integrated environmental assets into Unity to establish the game's visual presentation.
Imported and implemented animated sprites, incorporating animation into the gameplay environment.




