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Shaylin Carter

LEVEL DESIGNER

Hell*Bert

Q*bert Inspired Arcade Game

ROLE

UI Designer / Technical Designer

ENGINE

Unity 6

TEAM

Seven Developers

DURATION

Three Weeks

PLATFORM

Mobile

About the Game

Enter the realm of Hellbert, a dark reimagining of the classic arcade game Qbert*. You play as Hellbert, a grim reaper–like figure who descends into hell to curse the world block by block. Each block must be cursed through three stages before it becomes permanently yours. Fail to curse a block in time, and it rises to the heavens, lost forever. But beware, angels roam the arena, and being caught by them means starting over.


Contributions

  • Technical Implementation

    • Programmed interactive block mechanics in Unity, including visual color changes when blocks are hit and rising block behavior when players fail to complete patterns.

    • Implemented dynamic difficulty scaling to adjust the gameplay challenge as players progress.

  • UI Design

    • Designed and implemented the game's UI systems, including the main menu, one-sheet poster screen, game-over screen, and score counter.

    • Developed the interface layouts to clearly communicate gameplay information while maintaining a consistent visual style.

  • Enviromental Art

    • Integrated environmental assets into Unity to establish the game's visual presentation.

    • Imported and implemented animated sprites, incorporating animation into the gameplay environment.


Project Gallery

Gameplay Video

Developer Diary

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