Shaylin Carter
LEVEL DESIGNER
Fire Light
First-Person Collection Game
ROLE
Lead Level Designer / 2D Artist
ENGINE
Unreal Engine 5.5.4
TEAM
Five Developers
DURATION
One week
PLATFORM
PC - Windows
About the Game
Millions of fireflies roam the world, their fiery light guiding the path for many to follow. Become one such firefly, searching for his scattered friends.
A glass jar trapped you and others, transporting you to an unfamiliar setting. Explore the bedroom of a young child intent on collecting as many fireflies as possible.
Luckily, they dropped the jar, shattering it on the ground and allowing you the chance to flee.
Navigate the darkness, collect your friends, grow your light and escape your captor's home.
Contributions
Level Design
Hand drew a top down map and greyboxed the level.
Migrated assets and built out the world, including item placement.
Collaborated with the artist and provided direction for the lighting and skybox.
UI Design
Designed Logo for main menu screen.
Built the widget functionality for the play, settings, credits, and exit screens.
Added button expansion animations and widget fade transitions.
Added music to the game.
2D Artist
Hand drew multiple drawings to fit the theme of the kids bedroom (Lighthouse, Dinosaur, Mantis)






