top of page

Shaylin Carter

LEVEL DESIGNER

Fire Light

First-Person Collection Game

ROLE

Lead Level Designer / 2D Artist

ENGINE

Unreal Engine 5.5.4

TEAM

Five Developers

DURATION

One week

PLATFORM

PC - Windows

About the Game

Millions of fireflies roam the world, their fiery light guiding the path for many to follow. Become one such firefly, searching for his scattered friends.

A glass jar trapped you and others, transporting you to an unfamiliar setting. Explore the bedroom of a young child intent on collecting as many fireflies as possible.

Luckily, they dropped the jar, shattering it on the ground and allowing you the chance to flee.

Navigate the darkness, collect your friends, grow your light and escape your captor's home.

Contributions

  • Level Design

    • Hand drew a top down map and greyboxed the level.

    • Migrated assets and built out the world, including item placement.

    • Collaborated with the artist and provided direction for the lighting and skybox.

  • UI Design

    • Designed Logo for main menu screen.

    • Built the widget functionality for the play, settings, credits, and exit screens.

    • Added button expansion animations and widget fade transitions.

    • Added music to the game.

  • 2D Artist

    • Hand drew multiple drawings to fit the theme of the kids bedroom (Lighthouse, Dinosaur, Mantis)

Project Gallery

Gameplay Video

Developer Diary

bottom of page