Shaylin Carter
LEVEL DESIGNER
Don't Forget
First-Person Psychological Game
ROLE
Solo Developer
ENGINE
Unreal Engine 5.4.4
TEAM
Solo Developer
DURATION
2022 - Present
PLATFORM
PC - Windows
About the Game
In her final year of grad school, Alex Thornfield decides to investigate a mass murder-suicide that occurred in a nearby city. Seven years ago, the Bennet family was found dead in their home. The police quickly concluded it was the father’s doing, and the case was closed without any declared motive or announced explanations. Despite lingering suspicions and speculative articles, the town moved on within the same year and no one seemed to question why a normal family met such a tragic end. Now, upon Alex’s arrival at the crime scene, she discovers that uncovering the truth is going to be far more challenging than she anticipated. With puzzles, locks, and sinister secrets lurking around every corner, will Alex be able to unravel the mystery and reveal what really happened?
Project Links
Contributions
Game Design & Direction
Conceptualized the core game idea, establishing the primary gameplay loop, mechanics, and intended player experience.
Defined the overall creative direction and gameplay structure to maintain a cohesive vision throughout development.
Level Design
Designed and built the complete playable level, beginning with an initial blockout to establish player flow, spatial layout, and gameplay progression.
Refined the level's geometry, traversal paths, and gameplay spaces to support player interactions and environmental storytelling.
Environmental Art
Imported, textured, and integrated environmental assets into Unreal Engine to establish the game's visual identity.
Developed and adjusted materials, lighting, and environmental composition to create a cohesive atmosphere.
Arranged environmental assets and refined scene composition to support the level's visual presentation and gameplay readability.
Illustration & Visual Design
Created custom 2D illustrations for UI elements and in-game visuals, establishing a consistent visual style.
Integrated original artwork into the game's interface and environment to support the overall artistic direction.
UI / UX Design
Designed and implemented the game's UI systems, including menus, widgets, icons, and animated interface elements.
Developed UI layouts and animations to communicate gameplay information and maintain visual consistency.
Implemented interface functionality and interactions using Unreal Engine's widget and Blueprint systems.






