Shaylin Carter
LEVEL DESIGNER
Burnout
First-Person 3D Action Game
ROLE
Lead UI Designer / Technical Artist
ENGINE
Unreal Engine 5.6.1
TEAM
Nine Developers
DURATION
Nine Days
PLATFORM
PC - Windows
About the Game
Make your way down floors of a burning apartment in a mad dash to reach the exit before your fire claims you. Grab items to stop other residents from putting out your beautiful flames and cool yourself down with whatever they may drop. Be careful holding on to the weapons though... the heat of the surrounding area causes things to explode!
Contributions
Gameplay Design and Experience Enhancement
Collaborated on the design of the core gameplay loop.
Hand drew reference art for the character design.
Collected and documented visual references for the art team.
UI Design
Designed all buttons and the game logo.
Built the widget functionality for the play, settings, credits, and exit screens.
Added button expansion, widget fades, and color changes for hovered and selected states.
Technical Art
Created a dynamic shader material in Blueprints for use across all game assets.
Applied the material to each asset and adjusted its properties to achieve the desired look.


