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Shaylin Carter

LEVEL DESIGNER

Burnout

First-Person 3D Action Game

ROLE

Lead UI Designer / Technical Artist

ENGINE

Unreal Engine 5.6.1

TEAM

Nine Developers

DURATION

Nine Days

PLATFORM

PC - Windows

About the Game

Make your way down floors of a burning apartment in a mad dash to reach the exit before your fire claims you. Grab items to stop other residents from putting out your beautiful flames and cool yourself down with whatever they may drop. Be careful holding on to the weapons though... the heat of the surrounding area causes things to explode!

Contributions

  • Gameplay Design and Experience Enhancement

    • Collaborated on the design of the core gameplay loop.

    • Hand drew reference art for the character design.

    • Collected and documented visual references for the art team.

  • UI Design

    • Designed all buttons and the game logo.

    • Built the widget functionality for the play, settings, credits, and exit screens.

    • Added button expansion, widget fades, and color changes for hovered and selected states.

  • Technical Art

    • Created a dynamic shader material in Blueprints for use across all game assets.

    • Applied the material to each asset and adjusted its properties to achieve the desired look.


Project Gallery

Gameplay Video

Developer Diary

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